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Artificial Intelligence, NPCs and Emotion Machines

As any Dungeon Master worth his dice will tell you, the NonPlayer Character is a literary form - it's a storytelling tool. But in order to do their job NPCs need to be able to change the story, understand the players' emotions, react to them, and affect how the player feels. This talk shows how it can be - and is being - done technically and psychologically.

Speaker

Mark Meadows

Workshop

Preceding this talk there is a workshop on Artificial Intelligence, NPCs and Emotion Machines